Design

Aims/objectives

The aims of MYP design are to encourage and enable students to:

• Enjoy the design process, and develop an appreciation of its elegance and power
• Develop knowledge, understanding and skills to design and create solutions to problems using the design cycle

• Access, process and communicate information, model and create solutions, and solve problems
• Develop an appreciation of the impact of design innovations for life, global society and environments
• Appreciate design within cultural, political, social, historical and environmental contexts
• Develop respect for others’ viewpoints and appreciate alternative solutions to problems
• Act with integrity and honesty, and take responsibility for their own actions developing effective working practices.

Skills

Developed as part of a concept driven, context based curriculum, students have the opportunity to study a wide range of skills, including both physical and digital making. These skills enable students to create a wide range of products over the program, such as fashion pieces, architectural models, animations, videogames and toys.

Assessment

Each design objective corresponds to one of four equally weighted assessment criteria. Each criterion has eight possible achievement levels (1–8), divided into four bands with unique descriptors that teachers use to make judgments about students’ work.

Criterion A: Inquiring and analysing

Students are presented with a design situation, from which they identify a problem that needs to be solved. They analyse the need for a solution and conduct an inquiry into the nature of the problem.

Criterion B: Developing ideas

Students write a detailed specification, which drives the development of a solution. They present the solution.

Criterion C: Creating the solution
Students plan the creation of the chosen solution, then follow the plan to create a prototype sufficient for testing and evaluation.

Criterion D: Evaluating

Students design tests to evaluate the solution, carry out those tests and objectively evaluate its success. Students identify areas where the solution could be improved and explain how their solution will impact on the client or target audience.